I have been thinking into a similar direction lately. The main issue is about how to decide what is a component and what isn't. For example a script editor contains stuff for debugging, auto-completion (... sometimes), colorisation, undo handling, etc. So should a "script editor" be one component, or a dozen? It's probably best to just start somewhere, and then readjust constantly what degree of atomisation actually makes sense.

Also, I think this should be a fork of metacard, and not a replacement of the current mc ide.

On 27 Apr 2009, at 14:48, David Bovill wrote:

...so I thought that might be a good place to start = Script Editor Switcheroo API. That is a way to switch between different Script Editors, and to be able to define and add your own alterrnatives. ...

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