Hi Wilhelm

I remember the workarounds I did to speed it up. It was interesting to me at the time to fine the issue was the difference between: fast - having a stack open (toplevel invisible) and recursively parsing through it's objects and having the slow - parsing through the objects of a stack by file reference. My guess is the file is loaded and unloaded from memory on each call.

I think it's possible the workarounds I did caused some flashing on the screen and that's why they were taken out.

Cheers

Monte
On 08/10/2009, at 1:57 AM, Wilhelm Sanke wrote:

Another additional remark:

I just looked at Bug report 2217 which I sent on Sept 20, 2004, five years ago.

Report #2217 "New troubles with standalone building and players for multi-fields stacks" is still labeled as "new"

A last commentary from my side had been added two years later

"Comment  #8 From Wilhelm Sanke  2006-04-01 03:41:37  [reply] -------"

Nothing has been resolved up to now.

Regards,

Wilhelm Sanke

_______________________________________________
metacard mailing list
metacard@lists.runrev.com
http://lists.runrev.com/mailman/listinfo/metacard

_______________________________________________
metacard mailing list
metacard@lists.runrev.com
http://lists.runrev.com/mailman/listinfo/metacard

Reply via email to