Hi Wilhelm
I remember the workarounds I did to speed it up. It was interesting to
me at the time to fine the issue was the difference between:
fast - having a stack open (toplevel invisible) and recursively
parsing through it's objects and having the
slow - parsing through the objects of a stack by file reference. My
guess is the file is loaded and unloaded from memory on each call.
I think it's possible the workarounds I did caused some flashing on
the screen and that's why they were taken out.
Cheers
Monte
On 08/10/2009, at 1:57 AM, Wilhelm Sanke wrote:
Another additional remark:
I just looked at Bug report 2217 which I sent on Sept 20, 2004, five
years ago.
Report #2217 "New troubles with standalone building and players for
multi-fields stacks" is still labeled as "new"
A last commentary from my side had been added two years later
"Comment #8 From Wilhelm Sanke 2006-04-01 03:41:37 [reply] -------"
Nothing has been resolved up to now.
Regards,
Wilhelm Sanke
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