Wilhelm Sanke wrote:
What irritates me is that they speak of a necessary change to the *engine*, which kind of engine is involved her? What does "(ide) engine" mean, which - according to the engine-change log - will implement the standalone building in dp4 and in the future. If this engine is identical to the Revolution engine, then we - as MC-IDE users - could possibly get problems? How must standalone building with the new "engine" be configured to work in the MC IDE? In the attachment of Comment 11 to bug report # 2217 you find a patched Rev stack for standalone building to be used with the command (in Comment 10)

For lazy people like myself, the link to that report is:
<http://quality.runrev.com/qacenter/show_bug.cgi?id=2217>

The full sentence in which RunRev's Oliver Kenyon suggested the need for an engine change is worth noting:

  To fix the issue, we will need to make an engine change, possibly
  the addition of a "repeat for each control" loop form.

So rather than something irritating, it's actually quite cool: imagine if we had the ease of iterating through controls so simply. Nice stuff - glad to see they're thinking along those lines.

--
 Richard Gaskin
 Fourth World
 Rev training and consulting: http://www.fourthworld.com
 Webzine for Rev developers: http://www.revjournal.com
 revJournal blog: http://revjournal.com/blog.irv
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