ei vi esse aqui:
(ja to construindo lá.. bora montar uma favelinha)

---------- Forwarded message ----------
From: Franco Mattes <[EMAIL PROTECTED]>
Date: Nov 13, 2006 11:30 PM
Subject: [aha] VIRTUAL EXHIBIT IN ONLINE SECOND LIFE GALLERY MODELS
REAL WORLD SHOW
To: [EMAIL PROTECTED]



FOR IMMEDIATE RELEASE


Contact: Marisa Olson, Editor & Curator, Rhizome.org <http://rhizome.org/>
+1 (212) 219-1288 x258   -  [EMAIL PROTECTED]


VIRTUAL EXHIBIT IN ONLINE SECOND LIFE GALLERY MODELS REAL WORLD SHOW


Italian artists Eva and Franco Mattes (a.k.a.
0100101110101101.ORG<http://0100101110101101.org/>
)
present "13 Most Beautiful Avatars", a Second Life portrait series, at
Second Life's Ars Virtua gallery.

"13 Most Beautiful Avatars" is the newest installment of Time Shares, a
series of online exhibitions co-presented by the New Museum of
Contemporary Art and Rhizome.org <http://rhizome.org/>, in conjunction with
Rhizome's "Tenth
Anniversary Festival of Art & Technology". The exhibition, in Second
Life's increasingly popular Ars Virtua gallery — a virtual nonprofit
arts organization — will mirror the art gallery in which the newest
work by Italian artists Eva and Franco Mattes (a.k.a.
0100101110101101.ORG <http://0100101110101101.org/>) is being exhibited.

The Matteses have been living in the virtual world, Second Life, for
over a year, exploring its terrain and interacting with its peculiar
inhabitants. The result of their "video-game flanerie" is a series of
portraits, entitled "13 Most Beautiful Avatars". Not unlike Warhol's
entourage of stars, captured in the "13 Most Beautiful Boys" and "13
Most Beautiful Women" portrait series emerging from his famous Screen
Tests, the Matteses' "13 Most Beautiful Avatars" captures the most
visually dynamic and celebrated "stars" of Second Life.

The portraits reflect Second Life aesthetics, featuring the bright
colors, "artificial" light, broad flat areas, 3D shapes, and surreal
perspectives that are typical of this virtual world. Overall, the
series draws on the technological developments which allow the creation
of alternate identities within simulated worlds, and questions the
impact such technologies have on art and society. Despite the relative
newness of using video game-derived source materials, the avatars'
icons recall questions common to earlier eras of portraiture, including
the cultural and psychological context of the images, and the
relationships between high art and subculture, between contemporary art
and "traditional" art forms, and between art and life itself.

Eva and Franco Mattes are known for their controversial artworks,
including staging high-profile hoaxes and defeating the Nike
Corporation in a legal battle for a fake advertisement campaign. They
are the recipients of the 2006 "Premio New York" grant, sponsored by
the Italian Ministry of Foreign Affairs and the Italian Cultural
Institute, New York. Their real-world exhibit takes place at the
Italian Academy at New York's Columbia University, and a 3D replica of
this physical exhibition space has been recreated for presentation of
an exhibition identical to the "real" one, at Ars Virtua.


The Second Life / Ars Virtua show is open November 15 - December 29,
and the Italian Academy show is open November 30 - December 19. The Ars
Virtua exhibit will be launched with an in-world opening reception on
November 15, from 6-8pm SLT/9-11pm EST, here:
http://slurl.com/secondlife/dowden/42/59/52/?title=Ars%20Virtua



####

Info:
http://rhizome.org/events/timeshares
http://www.0100101110101101.org

Downloadable images:
http://www.0100101110101101.org/home/portraits/thirteen.html

__________________________________________________________________
AHA: Activism-Hacking-Artivism - mailing-list on artistic activism
https://www.ecn.org/wws/info/aha
http://www.ecn.org/aha
check & support: http://www.neural.it + http://www.rebelart.net


On 11/11/06, Felipe Fonseca <[EMAIL PROTECTED]> wrote:

Quem vai fazer o esporo metarecicleiro no Second Life?
Residência virtualizada?

---------- Forwarded message ----------
From: Turbulence
Date: Nov 8, 2006 1:49 PM
Subject: Ars Virtua Artist-in-Residence (AVAIR): Call for       Proposals


Ars Virtua Artist-in-Residence (AVAIR): Call for Proposals
Deadline November 21, 2006

Ars Virtua Gallery and New Media Center in Second Life is soliciting
proposals for its artist-in-residence program. The deadline for
submissions
is November 21, 2006. Established and emerging artists will work within
the
3d rendered environment of Second Life. Each 11-week residency will
culminate in an exhibition and a community-based event. Residents will
also
receive a $400 stipend, training and mentorship.

Ars Virtua Artist-in-Residence (AVAIR) is an extended performance that
examines what it means to reside in a place that has no physical location.

Ars Virtua presents artists with a radical alternative to "real life"
galleries: 1) Since it does not physically exist artists are not limited
by
physics, material budgets, building codes or landlords. Their only
constraints are social conventions and (malleable-extensible) software. 2)
The gallery is accessible 24 hours a day to a potentially infinite number
of
people in every part of the world simultaneously. 3) Because of the ever
evolving, flexible nature of Second Life the "audience" is a far less
predictable variable than one might find in a Real Life gallery. Residents
will be encouraged to explore, experiment with and challenge traditional
conventions of art making and distribution, value and the art market,
artist
and audience, space and place.

Application Process: Artists are encouraged to log in to Second Life and
create an avatar BEFORE applying. Download the application requirements
here: http://arsvirtua.com/residence. Finalists will be contacted for an
interview. Interviews will take place from November 28-30.

About Ars Virtua: Ars Virtua is a new media center and gallery located
entirely in the synthetic world of Second Life. It is a new type of space
that leverages the tension between 3D rendered game space and terrestrial
reality, between simulated and simulation. Ars Virtua is a venue for new
genres; it is also a platform for showcasing traditional artists creating
still and moving images, for instance, who apply scripts to extend these
into the synthetic game environment. Ars Virtua maintains a close
relationship with the underlying animation engine that enables Second Life
architecture and 3D rendered "sculpture." Ars Virtua brings the art
audience
into "new media" rather than new media to the museum or gallery, and calls
upon its audience to interact with the art and one another via their
avatars
within the space.

About Second Life: Second Life is a 3D online persistent space totally
created and evolved by its users. Within this vast and rapidly expanding
place, you can do, create or become just about anything you can imagine.
Built-in content creation tools let you make almost anything you can
imagine, in real time and in collaboration with others. An incredibly
detailed digital body ('Avatar') allows a rich and customizable identity.

URLS:
http://arsvirtua.com/
http://arsvirtua.com/residence/
http://slurl.com/secondlife/dowden/42/59/52/?title=Ars%20Virtua
http://secondlife.com

"AVAIR" is a 2006 commission of New Radio and Performing Arts, Inc., (aka
Ether-Ore) for its Turbulence web site. It was made possible with funding
from the Jerome Foundation.

Jo-Anne Green, Co-Director
New Radio and Performing Arts, Inc.: http://new-radio.org
New York: 917.548.7780 . Boston: 617.522.3856
Turbulence: http://turbulence.org
New American Radio: http://somewhere.org
Networked_Performance Blog: http://turbulence.org/blog
Upgrade! Boston: http://turbulence.org/upgrade

--
FelipeFonseca
           .''`.
         : :'  :
         `. `'`
           `- Orgulhoso ser MetaRecicleiro
http://fff.hipercortex.com
http://metareciclagem.org
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