I'm new to MINA, I'm developing a multiplayer checkers Java game using
MINA. First, I started developing a lot of messages and their encoders
and decoders, then came up across the ObjectSerializationCodec.

And I wonder: when it's preferred NOT to use ObjectSerializationCodec?
Since it already "implements" encoders and decoders for any message
that can be sent.

Maybe for performance? In order to avoid the Object serialization overhead?

Thanks

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