> I'm new to MINA, I'm developing a multiplayer checkers Java game using > MINA. First, I started developing a lot of messages and their encoders > and decoders, then came up across the ObjectSerializationCodec. > > And I wonder: when it's preferred NOT to use ObjectSerializationCodec? > Since it already "implements" encoders and decoders for any message > that can be sent. > > Maybe for performance? In order to avoid the Object serialization > overhead?
I'm pretty sure Object serialization is faster than custom parsing more times than not - just beware you are not serializing/sending more data than necessary. It's just that in a heterogeneous environment, Object serialization is generally not an option. Cheers, Henrik Gram
