Hi,

Trying your latest 4.7 build here without problems (on an i5 :)
).Looks like indeed I had -march in mind when criticizing the use of
-mtune. The two are similar but -march impiles -mtune rather than the
opposite.
 Personally I don't mind using a toolchain with sse3 support
requirements but we have a policy towards backwards compatibility for
the program itself going back to 32 bit single core systems. For the
build systems I am not sure...

Back to build testing, I have built blender trivially with your
toolchain, only requirement is to rename the tools appropriately so
that cmake can detect them.

turning openmp on your build
(x86_64-w64-mingw32-gcc-4.7.0-release-win32_rubenvb) does not crash :)

To reproduce the crash with the ray-linn build (or with an older build
of yours probably? No time to test) configure cmake with
-DWITH_OPENMP=ON when building and try rendering a mesh with a subsurf
or multires modifier.

It's great that the problem is reproducable but I wonder what source
would one put in the bug report :). I am not versed at all with openmp
myself unfortunately :/

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