aha!  I didn't realize qtcreator was an msys2 project for OpenFrameworks!
Thanks!

Unity is another story.  Their basic scripting language is c# (yikes) so
not sure if it will work or not.  It took a bit of wrangling to get the lib
working with Unity on OSX.

brad


On Wed, Jun 7, 2017 at 12:09 PM, Ray Donnelly <[email protected]>
wrote:

> On Jun 7, 2017 3:19 PM, "Brad Garton" <[email protected]> wrote:
>
> I wish I could (go the total mingw-w64 route).  The libs I'm building are
> for use in OpenFrameworks and Unity, and I don't think mingw-w64 projects
> exist for them.
>
>
> OpenFrameworks had good support for mingw-w64 via msys2 stuff last time I
> checked. Unity is another question but it's likely possible to make
> mingw-w64 import libraries for their DLLs.
>
>
> brad
>
>
> On Wed, Jun 7, 2017 at 10:08 AM, David Grayson <[email protected]>
> wrote:
>
> > I'd encourage you to try the mingw-w64 route.  If you use mingw-w64
> > and GCC, you won't have to worry about the licensing restrictions
> > Microsoft puts on Visual Studio, which have changed over the years.
> > The mingw-w64 project provides a lot of the headers and functions that
> > Visual Studio has, and they always accept patches to add missing
> > headers or functions on this mailing list.  In fact, I've been able to
> > compile two different pieces of pretty involved Microsoft sample code
> > using mingw-w64 (usbview and devcon).
> >
> > --David
> >
> > On Wed, Jun 7, 2017 at 6:35 AM, Brad Garton <[email protected]> wrote:
> > > Aha -- this was what I feared would be the case.  I'll start porting
> all
> > > the code into VS and tracking down all the missing headers and
> functions,
> > > oh joy.
> > >
> > > Thanks for the help, everyone!
> > >
> > > brad
> > >
> > >
> > > On Wed, Jun 7, 2017 at 6:50 AM, Mateusz Mikuła <[email protected]>
> > wrote:
> > >
> > >> > However, once I try to use some more c++ features, I get the
> > >> > following
> > >> > error, and it seems to be associated with the compiled object files
> > >> > themselves:
> > >> >
> > >> > "invalid or corrupt file: no symbol for COMDAT section ..." (and a
> > >> > hex
> > >> > address).
> > >>
> > >> It's not possible to mix static libstdc++ with Microsoft C++ runtime.
> > >> In fact even mingw-w64 based Clang doesn't play nicely with static
> > >> libstdc++ http://lists.llvm.org/pipermail/cfe-dev/2017-April/
> 053530.htm
> > >> l
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