I feel pretty confident that this line has a bug, and the for initialization should be 'target = RenderTarget'
https://sourceforge.net/p/mingw-w64/mingw-w64/ci/master/tree/mingw-w64-headers/direct-x/include/d3d11.h#l1644 I was getting errors in CreateBlendState passing in this structure with Invalid Argument. I compared the byte dump of a MinGW structure and a MSFT one. This is the difference between MinGW and MSFT: https://www.diffchecker.com/hCqvcpKw After patching, this is the difference: https://www.diffchecker.com/K7L0s5Kj I don't know why there's the 0x7F difference; but now the call to CreateBlendState doesn't fail. -tom ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ Mingw-w64-public mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mingw-w64-public
