On 04/20/2018 05:34 PM, Jacek Caban wrote:
> On 04/19/2018 04:31 PM, Tom Ritter wrote:
>> I feel pretty confident that this line has a bug, and the for
>> initialization should be 'target = RenderTarget'
>>
>> https://sourceforge.net/p/mingw-w64/mingw-w64/ci/master/tree/mingw-w64-headers/direct-x/include/d3d11.h#l1644
>>
>> I was getting errors in CreateBlendState passing in this structure
>> with Invalid Argument. I compared the byte dump of a MinGW structure
>> and a MSFT one. This is the difference between MinGW and MSFT:
>> https://www.diffchecker.com/hCqvcpKw
>>
>> After patching, this is the difference: https://www.diffchecker.com/K7L0s5Kj
>>
>> I don't know why there's the 0x7F difference; but now the call to
>> CreateBlendState doesn't fail.
> Good catch, it indeed looks like typo. I sent a patch to Wine:
> https://source.winehq.org/patches/data/145100

The patch is in Wine and I imported it into mingw-w64.

Thanks,
Jacek

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