On 04/20/2018 05:34 PM, Jacek Caban wrote: > On 04/19/2018 04:31 PM, Tom Ritter wrote: >> I feel pretty confident that this line has a bug, and the for >> initialization should be 'target = RenderTarget' >> >> https://sourceforge.net/p/mingw-w64/mingw-w64/ci/master/tree/mingw-w64-headers/direct-x/include/d3d11.h#l1644 >> >> I was getting errors in CreateBlendState passing in this structure >> with Invalid Argument. I compared the byte dump of a MinGW structure >> and a MSFT one. This is the difference between MinGW and MSFT: >> https://www.diffchecker.com/hCqvcpKw >> >> After patching, this is the difference: https://www.diffchecker.com/K7L0s5Kj >> >> I don't know why there's the 0x7F difference; but now the call to >> CreateBlendState doesn't fail. > Good catch, it indeed looks like typo. I sent a patch to Wine: > https://source.winehq.org/patches/data/145100
The patch is in Wine and I imported it into mingw-w64. Thanks, Jacek ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ Mingw-w64-public mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mingw-w64-public
