The thing if I check in the one that depends on the debug assembly, nobody
accept you will be able to do a windows release build. :P
(since the rest of us sorry suckers don't have the patched source, project
files, etc for sndfile... )

Could you please just compile it so it doesn't require the debug stuff, if
it's not too much trouble?


On Sun, Aug 24, 2008 at 5:52 PM, Michael Pujos <[EMAIL PROTECTED]>wrote:

> Garth Dahlstrom a écrit :
>
>> Apart from the dependency problem, it works beautifully... nice work!  :D
>>
> Thanks!
>
> for the dependency problem since there'a already a few msvc specific
> compiler switches already in SConstruct, it wouldn't be harmful to add
> this (after flags_msvcdebug has been initialized):
>
> if platform == 'win32':
>   if int(flags_msvcdebug):
>       env.Append(CCFLAGS = '/MDd')
>   else
>       env.Append(CCFLAGS = '/MD')
>



-- 
__
--- == __/ t.O ==--
http://stacktrace.org/
-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
Mixxx-devel mailing list
Mixxx-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mixxx-devel

Reply via email to