Felix Hartmann wrote:


Mark Burton wrote:
Hi Felix,
Makes routing over long distances no better, I am on some routes able to get routed over 1 or 2 additional turns when using max nodes 250!

I still achieve best results by simply setting max nodes to 250 (which I assume of being quite save, yet sufficient). As testmaps with streets longer than 260 points (using max 300) caused no probs, I am pretty sure problem lies somewhere else
Using your patch but setting the values to:
   private final int MAX_POINTS_IN_WAY = 300;
   private final int MAX_POINTS_IN_ARC = 200;
private final int MAX_NODES_IN_WAY = 64;

Gave me the best results so far, is there any reason why max_nodes_in_way is set to 16? Increasing it to 64 really improved routing over long distances (by about 2-3 additional turns).
Cheers,

Mark
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