Hi Felix,

> Using your patch but setting the values to:
>     private final int MAX_POINTS_IN_WAY = 300;
>     private final int MAX_POINTS_IN_ARC = 200;
>    
>     private final int MAX_NODES_IN_WAY = 64;
> 
> Gave me the best results so far, is there any reason why 
> max_nodes_in_way is set to 16?

Yes, in the past, some maps failed to route when more nodes than that
were in a way.

> Increasing it to 64 really improved routing over long distances (by 
> about 2-3 additional turns).

What do you mean by 2-3 additional turns?

It may be that when the real problem is understood and fixed, these
limits can be revised.

Cheers,

Mark
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