Hi Felix, > Using your patch but setting the values to: > private final int MAX_POINTS_IN_WAY = 300; > private final int MAX_POINTS_IN_ARC = 200; > > private final int MAX_NODES_IN_WAY = 64; > > Gave me the best results so far, is there any reason why > max_nodes_in_way is set to 16?
Yes, in the past, some maps failed to route when more nodes than that were in a way. > Increasing it to 64 really improved routing over long distances (by > about 2-3 additional turns). What do you mean by 2-3 additional turns? It may be that when the real problem is understood and fixed, these limits can be revised. Cheers, Mark _______________________________________________ mkgmap-dev mailing list [email protected] http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
