Mark Burton wrote:
Hi Felix,
Using your patch but setting the values to:
private final int MAX_POINTS_IN_WAY = 300;
private final int MAX_POINTS_IN_ARC = 200;
private final int MAX_NODES_IN_WAY = 64;
Gave me the best results so far, is there any reason why
max_nodes_in_way is set to 16?
Yes, in the past, some maps failed to route when more nodes than that
were in a way.
Increasing it to 64 really improved routing over long distances (by
about 2-3 additional turns).
What do you mean by 2-3 additional turns?
I had to identical maps except for changing the above info and looked to
get from A to B and allways increasing the distance - with above changes
maximum distance between A and B could be increased by 2-3 turn
instructions (the length doesn't matter much, what counts much more is
the number of turns needed to reach somewhere). As the route chosen was
otherwise identical, I do assume that the max_nodes_in_way and
max_points_in_way are too low and can be higher for better routing.
It may be that when the real problem is understood and fixed, these
limits can be revised.
Cheers,
Mark
_______________________________________________
mkgmap-dev mailing list
[email protected]
http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
_______________________________________________
mkgmap-dev mailing list
[email protected]
http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev