I've been following the "sea floods" topic and have found that ,yes, a  x4b 
polygon is not needed to generate 'non flooding' seas.
However, I 'm finding ,I need to include x4b at draworder=0  (sea at order 1 
& land at 2) to override Mapsource's hideous basemap,
It works brilliantly - all islands appear; no flooding, even in the most 
'challenging' circumstances and no basemap!

Unfortunately, those tiles are not routable as mkgmap --routes only seems to 
work with a default style.

Is there any way of tweaking mkgmap?

Many Thanks

Nick 

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