On 02.03.2010 14:31, n willink wrote:
> I've been following the "sea floods" topic and have found that ,yes, a  x4b
> polygon is not needed to generate 'non flooding' seas.
> However, I 'm finding ,I need to include x4b at draworder=0  (sea at order 1
> &  land at 2) to override Mapsource's hideous basemap,
> It works brilliantly - all islands appear; no flooding, even in the most
> 'challenging' circumstances and no basemap!
>
> Unfortunately, those tiles are not routable as mkgmap --routes only seems to
> work with a default style.
>
> Is there any way of tweaking mkgmap?
>
> Many Thanks
>
> Nick
>
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>    
I am sure you do something wrong regarding the flooding, and for the 
routing as well. Use maptk instead of ati.land (that does not create 
correct typfiles). Best read through the pdf help of cpgsmapper from 
beginning to end to know what you are doing.
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