I don't know, if Nordrhein-Westfalen is that kind of large tiles you meant. Splitter ended up with 43 files and i tried to make mapsource maps with and without --max-jobs option and mkgmap r4000. My computer does the job with 43 files about 12minutes faster than without this option. My laptop is a core i5 with 8Gb of memory. The command i use is like this line :

java -Xmx7500m -XX:-UseGCOverheadLimit -ea -jar -Dlog.config=logging.properties C:\PROGRA~2\KartenTools\mkgmap\mkgmap.jar --location-autofill=is_in,nearest --mapname=70060001 --family-id=7006 .\styles\mystyle.txt --series-name="STYLE TEST" --family-name="OpenStreetmap" --country-name=STYLETEST --country-abbr=STY --area-name=STY --overview-mapname="overview" --latin1 --style-file=.\styles --style=myland --max-jobs --keep-going --check-roundabouts --drive-on=detect,right --output-dir=.\out\MYSTYLE --index --bounds=mybounds --route --name-tag-list=name,place_name,loc_name --housenumbers --x-split-name-index --add-pois-to-areas --precomp-sea=.\input\sea.zip  --tdbfile --draw-priority=10 --gmapsupp -c .\data\MYSTYLE\template.args --description=MYSTYLE --remove-ovm-work-files=true

Hope this gave you some useful hints


Am 07.02.2018 um 20:06 schrieb Gerd Petermann:
Hi Mike,

I did not yet try it. My understanding is that the Garbage Collection will try 
hard
to avoid an out of heap exception. In other words: A user might see better 
throughput
with fewer parallel jobs. What are your experiences? Did you try with
large maps, say > 40 large tiles ?

Gerd

________________________________________
Von: mkgmap-dev <[email protected]> im Auftrag von Mike Baggaley 
<[email protected]>
Gesendet: Mittwoch, 7. Februar 2018 01:58
An: 'Development list for mkgmap'
Betreff: Re: [mkgmap-dev] max-jobs patch

Hi Gerd, please find attached v2 of the max-jobs patch.

This version additionally catches out of heap memory exceptions and displays
a message suggesting either the use of the Java -Xmx option to increase the
available heap memory or the mkgmap --max-jobs option with a smaller value
to reduce the memory requirement (the latter is suggested only if using more
than one thread).

How does that seem?
Regards,
Mike

-----Original Message-----
From: Gerd Petermann [mailto:[email protected]]
Sent: 05 February 2018 07:28
To: Mike Baggaley <[email protected]>; 'Development list for mkgmap'
<[email protected]>
Subject: Re: [mkgmap-dev] max-jobs patch

Hi Mike,

thought about this again. Maybe this change is too simple. With multiple
jobs one also
needs more heap (-Xmx JRE option). If you create rather large tiles with
splitter (max-nodes=1600000)
you need 0.5 - 1 GB for each job. Not sure what happens when a user creates
a map with
10 tiles on an 8-core machine without any -Xmx option.

I fear this will result in OutOfMemory exception, so better check the
available heap as well.

Gerd

________________________________________
Von: mkgmap-dev <[email protected]> im Auftrag von Mike
Baggaley <[email protected]>
Gesendet: Sonntag, 4. Februar 2018 15:14
An: 'Development list for mkgmap'
Betreff: [mkgmap-dev] max-jobs patch

Hi Gerd,

Please find attached a patch that amends the default behaviour if the
--max-jobs option is not specified, to using a value equal to the number of
CPU cores, as suggested in a previous post. The documentation is also
amended to reflect the change. This halves the execution time of mkgmap for
building a map of Staffordshire on my 8-core PC when --max-jobs is not
specified (I didn't know about this option previously and was unaware the
performance could have been improved).

Cheers,
Mike

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