Hi Nick, river in wood polygon is probably a "good" worse case scenario for performance tests ;-) Don't know how it is today, but a few years ago Japan was full of very complex wood MP (> 30.000 nodes) and long waterways... I have no idea yet how that will perform...
Gerd ________________________________________ Von: Pinns UK <[email protected]> Gesendet: Donnerstag, 9. Januar 2020 15:24 An: Gerd Petermann; [email protected] Betreff: Re: AW: AW: AW: [mkgmap-dev] Branch is_in ready for a first test Hi Gerd Yes indeed, and also make streams etc lighter, so it opens up a host of new possibilities. Many thanks again for all your ( and Ticker's) hard work! Nick On 09/01/2020 14:21, Gerd Petermann wrote: > Hi Nick, > > thanks for the quick feedback :) > > Interesting use case. Did not even think about this. Means you create overlay > lines with different types for the routable way? > > Gerd > > ________________________________________ > Von: Pinns UK <[email protected]> > Gesendet: Donnerstag, 9. Januar 2020 15:07 > An: Gerd Petermann; [email protected] > Betreff: Re: AW: AW: [mkgmap-dev] Branch is_in ready for a first test > > Hi Gerd > > It works a treat ! > > Am using it with natural=wood/scrub which now enables me to make the > colour of footpaths lighter and easier to see on a gps > > r > > Nick > > On 09/01/2020 13:57, Gerd Petermann wrote: >> Hi Nick, >> >> yes, no extra option needed. >> >> Gerd >> >> ________________________________________ >> Von: Pinns UK <[email protected]> >> Gesendet: Donnerstag, 9. Januar 2020 14:56 >> An: Gerd Petermann; [email protected] >> Betreff: Re: AW: [mkgmap-dev] Branch is_in ready for a first test >> >> Thanks Gerd >> >> That works >> >> So no extra --is-in options required? >> >> r >> >> Nick >> >> On 09/01/2020 13:53, Gerd Petermann wrote: >>> highway=* & bicycle!=* & is_in(landuse,cemetery,all)=true {add >>> bicycle=dismount} _______________________________________________ mkgmap-dev mailing list [email protected] http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
