Hi Gerd
I had to replace 'all' with 'some' as it very cleverly picked out some
small stretches of stream uniquely confined to a wood but it looked odd
just to highlight these small waterways.
'some' doesn't do a bad job !
Nick
On 09/01/2020 14:30, Gerd Petermann wrote:
Hi Nick,
river in wood polygon is probably a "good" worse case scenario for performance
tests ;-)
Don't know how it is today, but a few years ago Japan was full of very complex
wood MP (> 30.000 nodes) and long waterways...
I have no idea yet how that will perform...
Gerd
________________________________________
Von: Pinns UK <[email protected]>
Gesendet: Donnerstag, 9. Januar 2020 15:24
An: Gerd Petermann; [email protected]
Betreff: Re: AW: AW: AW: [mkgmap-dev] Branch is_in ready for a first test
Hi Gerd
Yes indeed, and also make streams etc lighter, so it opens up a host of
new possibilities.
Many thanks again for all your ( and Ticker's) hard work!
Nick
On 09/01/2020 14:21, Gerd Petermann wrote:
Hi Nick,
thanks for the quick feedback :)
Interesting use case. Did not even think about this. Means you create overlay
lines with different types for the routable way?
Gerd
________________________________________
Von: Pinns UK <[email protected]>
Gesendet: Donnerstag, 9. Januar 2020 15:07
An: Gerd Petermann; [email protected]
Betreff: Re: AW: AW: [mkgmap-dev] Branch is_in ready for a first test
Hi Gerd
It works a treat !
Am using it with natural=wood/scrub which now enables me to make the
colour of footpaths lighter and easier to see on a gps
r
Nick
On 09/01/2020 13:57, Gerd Petermann wrote:
Hi Nick,
yes, no extra option needed.
Gerd
________________________________________
Von: Pinns UK <[email protected]>
Gesendet: Donnerstag, 9. Januar 2020 14:56
An: Gerd Petermann; [email protected]
Betreff: Re: AW: [mkgmap-dev] Branch is_in ready for a first test
Thanks Gerd
That works
So no extra --is-in options required?
r
Nick
On 09/01/2020 13:53, Gerd Petermann wrote:
highway=* & bicycle!=* & is_in(landuse,cemetery,all)=true {add bicycle=dismount}
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