Sounds to me like he's saying it'd look like a flat straight corridor, it would just be actually moving you vertically.
some kind of hypercube folding functionality idea I think. Skylos On Mon, Aug 23, 2010 at 8:55 PM, Ian Jones <[email protected]> wrote: > Ugghhh.... This makes my head hurt. > > Ok, so when you would turn on to the vertical passages, would you have to > step at a 90 degree angle (like place your foot up on the wall to re-orient > yourself, and have a interesting moment when you are oriented in two > directions at once)? Or would you just turn left and look through the door > and see the floor continue unbroken but when you step through you're > oriented so that up is sideways? > > This whole blasted tower is just so hard to get a mental picture of. > > Ian > > >>> Kamau <[email protected]> 08/23/10 6:48 PM >>> > I did a quick read through of this discussion and have a possible > suggestion that is KISS (as Ryx suggested) but also works with magic and > Kyia's abilities. > > Why not have the halls running around the outside as Stealth show but > every half or quarter way around the tower there be an intersection of > hallways. Now rather then this being on the horizontal plane, as it > would appear to a person walking the hall, it is actually on a vertical > plane. > > Thus as you walk around the tower in say a clockwise direction you come > to one such intersection and you turn right. You now walk 20 feet (or > whatever the height is between floors) and you come to another > intersection. If you turn left you would now be walking clockwise on > the floor above where you made the first turn. Turning the opposite > direction at the first turn would lead you do wn to the floor below. > > To someone walking what is actually the vertical hallways the walk would > still appear to be a normal horizontal hall. Magic or Kyia are both > quite capable of providing such a device. It would also be a nice > little defense mechanism to be able to turn off the effect in the > vertical hallway causing an attacker to free fall to the bottom of the > tower. (Not to mention an evil prank for someone to play) > > Doing it this way would mean the tower has ring passageways on each > floor and vertical passageways (2 or 4 of them depending on if they are > half way or a quarter way around the tower) that connect the floors. > > This also might provide a solution to Matt's question about the practice > room in "Never Again a Man". If the vertical hallways were at the > cardinal points they could lead to the chamber buried deep beneath the > tower. > > Just a though of a KISS solution that still holds to Stealth's des ign, > at least in some ways. > > Kamau > > > On 8/17/2010 10:44 PM, Stealth wrote: > > http://stealthcat15.deviantart.com/#/d2wnm9z > > > > Idea carved out with Misha > > > > > > > _______________________________________________ > MKGuild mailing list > [email protected] > http://lists.integral.org/listinfo/mkguild > > > _______________________________________________ > MKGuild mailing list > [email protected] > http://lists.integral.org/listinfo/mkguild > > -- "If only I could get rid of hunger by rubbing my belly" - Diogenes !DSPAM:4c7328a852891804284693!
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