On Thu, Aug 19, 2010 at 4:37 PM, Ian Jones <[email protected]> wrote:
> I think that the design is not more efficient than a regular tower, but if > done right it could be far cooler. > Insofar as 'removing stairs/ramps is cool' I suppose. or 'making it four times harder to get around the guild hall' is cool. > A question you have to consider is whether Kyia's variable geometry affects > the tower or not. If it does, then this whole argument is moot. > The whole design is moot, Kyia puts you where you need to be whether or not its logical, or whether you've conceptualized a portal shifting you between floors or top/bottom. You might as well be trying to formalize the rules on which Kyia operates. > Only if it doesn't do we have to wonder whether the tower will make your > legs hurt as you go through it. > And have a design we can make a map of and discuss. > But putting in portals like you're describing just sounds tacky to me. > really? Its just pragmatic. they don't look like anything but a continuation of the hallway through an arch - they just happen to be a continuation of a different hallway. What could be cooler than something that is effectively takes you to a different floor but doesn't look anything remarkable? > If you're going to do portals, put them in the center of the room and > have one for each floor. You can step off each floor into them, as well. > I don't know what you're on about here. I don't mean like in the portal game with the glowy things on a wall, that IS tacky. I mean its an archway that continues a hallway, just like any archway in a hallway. Its just that the floor in the archway connects to a different point than your previous intuition might have suggested. Personally, I think the tower's layout would be the best aesthetics-wise and > efficiency-wise if it was done as a huge Mobius figure. You would get all > the benefits of walking up stairs and be able to use twice as much floor > space! > Uhh... by using the floor and cieling? > Of course, the non-mages' guild residents would have to go, because using > both sides of the stairs would require that you use the floors in between as > well. > Disagree. such Stairwells do not require utilization of the other floors. You could just add more floors, but then the efficiency goes back down > again. Gravity would be re-oriented to whatever direction the nearest floor > is, you could have bridges across the middle, and besides, how cool would it > be to look up and find yourself in one of M. C. Escher's constructs?! > I think i'd probably puke. Skylos > >>> Skylos 08/19/10 5:08 PM >>> > > Based on what you have said here I can confirm that I understand what you > are saying and the layout you are speaking of, but you aren't actually > answering the question I am asking. > > Th e question is *is that a pragmatic layout*. when every 360 degrees is > another 200 feet of walking, five floors is 1000 feet of straight-line > movement and delay. You have to walk all the way around the floor to get to > the next floor. > > > But you can solve that problem easily enough. Imagine as you come to the > 'join point' on the third floor you see two portals and a passthrough. They > don't look remarkable - just like an arch sequence over the passageway - but > through the right side you see the fourth floor, the center is a > continuation of the third perfectly normal, and the left is the second floor > corridor. > > ______ ______ ______ > / \ / \ / \ > | 2 | | 3 | | 4 | > | | | | | | > | | | | | | > | | | | | | > |______| |______| |______| > > > If you needed to go from the first floor to the fifth you'd go through > portal-to-second, loop 180 degrees across the hallway and come out 2 arch > labeled above. another 180 degrees and through arch labeled 4, another 180 > across the hallway through the arch and you're on the fifth floor. you can > then immediately tight 180 back through the center portal to get to your > destination. > > Faster than stairs, uses your portals, kind of cool, is bidirectional > without having to run 200 feet between utilizations. Might get dizzy > running around in circles though. Right? > > Skylos > > > On Thu, Aug 19, 2010 at 2:58 PM, Ian Jones <[email protected]> wrote: > >> On Wednesday - August 18, 2010 at 4:26 PM, Skylos <[email protected]> >> wrote: >> >Based on what I'm reading, it sounds like its a mobius hallway - if you >> run in a clockwise direction, you won't be running uphill, >you won't run >> downhill, but your ears will pop and you will find yourself entering the >> entrance hall from the other side. >> >> Not true. If the hallway was a Mobius construct, you would walk to the >> attic on the top side of the stairway or ramp or whatever you use to get >> from one floor to another, and back down to the entrance hallway on the >> underside. Of course, you wouldn't notice the flip, and everything would be >> oriented away from what you think of as floor anyway. >> >> The tower sounds like a dimensional circle, where either the top of the >> tower is a portal down to the basement or the whole thing is cuved about in >> a circle so that the top and bottom are connected while the tower itself >> remains geometrically straight. It's like the space *around* the tower >> is curved, but the tower *itself* isn't - from the point of view of the >> people walking through it. >> >> Or the tower is a series of circles laid over one another through >> fancy dimensional manipulation. In that case, it'd just be like a regular >> circle, only you'd have to go around 720, 1080, 1440, etc. degrees of >> rotation before you got back to the beginning. Each 360 degree interval be >> a different floor, and would have its own customizable space (rooms and >> stuff). Each 360 degree would also be in its own little dimension, and they >> would be layered over each other with transitions between them where you >> would normally run out of circle. >> >> If I have confused you, send me an email and I'll try and explain things. >> I can't promise any clarifying results; it's had to explain things like this >> without pictures. >> >> Ian >> >> _______________________________________________ >> MKGuild mailing list >> [email protected] >> http://lists.integral.org/listinfo/mkguild >> >> > > > -- > "If only I could get rid of hunger by rubbing my belly" - Diogenes > > > > > > _______________________________________________ > MKGuild mailing list > [email protected] > http://lists.integral.org/listinfo/mkguild > > -- "If only I could get rid of hunger by rubbing my belly" - Diogenes !DSPAM:4c6dc76b13961804284693!
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