Ryx take matches what I had been thinking and what i had roughly recalled.  

It makes sense that the merchants might have a greater knowlege of the borders 
than the mages of the keep. Thanks for bringing that up, Ryx.

Sent from my Verizon 4G LTE Smartphone


------ Original message------
From: Ryx
Date: Sat, Sep 5, 2015 9:07 AM
To: christian okane;'Bill Kieffer aka Greyflank';[email protected];
Subject:Re: [Mkguild] Regular visits to MK

I do believe people ARE aware, and have been for some years, that the range of 
the curse is expanding.  As Metamor's influence grows - moreso than its 
population - the range of the magic/curse also grows.   It is not fast, 
granted, nor is it clear, but markers have been set up on all of the major 
trade routes to warn those approaching that they are near, or already within, 
the reach of the curse.

As well, the growing influence of the curse does not simply 'shut off' the 
moment someone goes beyond the range of the curse.  It bleeds off slowly, which 
is why most merchants do not return for at least a month or two, if not an 
entire year, just to be safe.  I believe I had just such a conversation some 
years ago on this topic.  For EACH DAY spent within the known limits of the 
curse it takes (at least) a day for the magic to fade, but a good rule of thumb 
is two days for the sake of safety.  So if someone stays a full ten days, they 
will not be entirely safe to return for at least ten but better yet twenty.  
And just one step back begins the same clock all over again.
Staying ten, leaving six, and returning starts the visitor back on the level of 
'one four'.  Understandably this can get incredibly complex, particularly for 
the peasantry not versed in math.

But even that is no guaranteed dodge.  As expressed countless times before; the 
curse is fickle and unpredictable.  One person might be taken after only a day 
or pass the two week mark untouched only to wake up on day fifteen (or twenty, 
or whatever) already well into their change.  For some the change could be 
amazingly subtle and no matter the time they've been away it still affects them 
- over a period of months.
Children born in Metamor to the non-cursed are unlikely to be whisked away 
within the ten day period - the curse would have them, no matter where they go 
afterward, and would claim them as they approached puberty.  Except, perhaps, 
in the magic-dead Holy Land.  I would go so far as to say that the curse 
affects the born, not the unborn.  So a child conceived in Metamor to the 
non-cursed would be safe while in the womb.  I have no hypothesis as to what 
might happen should the mother go through the transformation of the curse while 
pregnant - but I would hazard that the TG and AR curses would have minimal 
manifestation until after the birth, likewise with many Animorph manifestations 
where the new form would be too small to bear a human child to term.




On Saturday, September 5, 2015 4:35 AM, christian okane 
<[email protected]> wrote:


Correct! The limits of the curse are roughly the limits of the valley itself. 
And the limits themselves are a bit hazy but aren't so well marked yet.  Worse 
- the limits of the curse are slowly expanding. A fact no one is aware of yet.

Chris
The Lurking Fox

From: [email protected] 
[mailto:[email protected]] On Behalf Of Bill Kieffer aka 
Greyflank
Sent: Friday, September 04, 2015 8:39 PM
To: christian okane; [email protected]
Subject: Re: [Mkguild] Regular visits to MK

So the timer really starts when entering the valley (and leaving).

I wonder what the demarcation lines are like... I mean I assume someone's 
marked them out to be quite visible, especially if the limits of the curse are 
sharp and abrupt.  And, maybe they are not ... has anyone explored that?

I could see junior mages and apprentices exploring that like highway survey 
teams.  Also, I would postulate that maybe the spread of the curse might wiggle 
a little based on the keep's variable geometry.  Another reason for a survey 
crew.

I ask because I have a story in the back of my mind for Killgore (a character 
most of you haven't seen yet).

Just typing outloud,

-Bill
 
Date: Fri, 4 Sep 2015 14:02:40 -0400
From: [email protected]
To: [email protected]; [email protected]
Subject: Re: [Mkguild] Regular visits to MK
The time in valley to be cursed is 14 days in a row. When a person leaves the 
valley (even for just a day) the clock (so to speak) resets to zero. It must be 
14 days consecutively.

   I hope this helps.

   Chris
   The Lurking Fox

From: [email protected] 
[mailto:[email protected]] On Behalf Of Kolrim
Sent: Friday, September 04, 2015 12:28 PM
To: [email protected]
Subject: [Mkguild] Regular visits to MK

I know this question has been answered (probably a number of times) but I could 
not find it anywhere in my emails or in the wiki.

If a visitor (say merchant) wants to visit the keep on a regular basis, how 
long do they need to stay out of the range of the curse before they could 
return without worrying about being cursed?

I did read somewhere that if someone were to visit often enough and regularly 
enough they could get cursed even they were not within range of the curse for a 
full week at one time.

Thanks bunches!

Kolrim

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