On May 8, 2014, at 2:36 AM, Dave Holdsworth <[email protected]> wrote:

> A) a channel per player and duplicate the game state to both, plus the cards 
> to the next player to act

That seems right. You wouldn't be duplicating the game state, just tagging its 
docs with both channels. Or if you prefer, you could have a "game" channel that 
both players have access to, and put the shared game state docs into that.

> B) a channel per game and only push the latest revision with cards to the 
> next player to act.

Doesn't work, because you can't route a doc to a subset of the users who have 
access to a channel; it's all or nothing. Channels are really lightweight so 
what this means is you just need to refactor with smaller-scale channels (as 
above).

--Jens

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