I've just been using httpie to play around with sync_gateway using walrus.
I've set up a public channel with guest accounts.
Calling the Admin API for _changes on 4985 in one window and PUT a doc on 
4984 in another.
Changes came through immediately for feed==longpoll but when I tried 
feed==continuous it took 5mins to get changes on one occasion and not at 
all on another.
Sync_gateway doc says normal or longpoll.  

Anyway, I've got it working using coax and longpoll so at least for the 
prototype I should be ok.

Thanks

On Thursday, 8 May 2014 10:36:19 UTC+1, Dave Holdsworth wrote:
>
> I am considering building a turn-based card game using Couchbase Mobile.
>
> The playing sequence is as follows:
> Deal cards to Player 1 (face-down)
> Player 1 Actions         (on table)
> Deal cards to Player 2 
> Player 2 Actions
> Deal cards to Player 1
> ........................
>
> A server will deal the cards and handle the actions through the sync 
> gateway.
>
> It seems to me I could have 
> A) a channel per player and duplicate the game state to both, plus the 
> cards to the next player to act
> B) a channel per game and only push the latest revision with cards to the 
> next player to act.
>
> Is this an inappropriate use of revisions?
>

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