I think the one for Windows 8 is not yet out :( On Saturday, October 25, 2014 1:02:57 AM UTC-7, adam wilson wrote: > > Thanks Jens. Yes, probably C# best for Windows, although from what Zachary > says below it seems worth investigating the use of the .NET port for other > platforms too.. > > I hear you about C++ - although JUCE is a great framework, after working > with C#, Ruby and Javascript, the complexity of C++ can really bog things > down. Although some of the new features of C++11 are nice. The reason I am > using C++ is that I'm working on cross-platform audio software. > > I'm also really interested in Rust, it looks really promising, I actually > posted about it a few weeks ago on the JUCE forum but got no response. I > guess its all about how widely it gets adopted. > > And - Apple open-sourcing Swift, would be great! Have a feeling they would > prefer to keep the gates locked on their walled garden... > > On Thursday, 23 October 2014 05:23:02 UTC+1, Jens Alfke wrote: >> >> >> On Oct 22, 2014, at 3:03 PM, adam wilson <[email protected]> wrote: >> >> I am building the app using JUCE C++ framework, and so most of the code >> will be shared across platforms apart from platform-specific stuff. I am >> not sure if the C# or Java versions would be better to include in a Windows >> project? >> >> >> I'm guessing C# would be better on Windows, since the runtime and class >> libraries are already installed, vs. Java where you'd have to have users >> install a JRE download. >> >> Any chance of a C/C++ port of Couchbase Lite? >> >> >> Nope :) To be honest, I went through this decision when I started writing >> the original code back in 2011, and I immediately ruled out C++ because my >> previous experience developing in it told me that it would bog down in >> complexity and confusing compiler errors. (And yes, I have developed large >> C++ projects before.) >> >> Currently my big hope for cross-platform client development is that Apple >> will open-source Swift and it'll be ported to other OSs. Or that Mozilla's >> Rust language will finally be finished and work as well as it promises to. >> >> —Jens >> >
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