Actually, having just looked thru the XmlConfigurationLoader in
Unity, it would even work like this:
<views>
<wibble name="body" template="dspMyTemplate.cfm" />
</views>
MG:U keys off the views xmlChildren array and doesn't bother checking
the name of the tag... it just assumes that any subtag of views is
valid or invalid based on the name and template attributes. It seems
to be the same for a lot of the XML in the file. Interesting stuff, eh?
If you want to see any of it for yourself, check out
ModelGlue.unity.loader.XmlConfigurationLoader around lines 429-455.
Incidentally, the XmlConfigurationLoader is the class that takes the
parsed XML from your config file, loads up all the includes and then
creates all the objects involved in processing requests. There is a
lot going on in there... it's a pretty fascinating read.
Laterz,
J
On Nov 17, 2008, at 5:10 AM, Alan Livie wrote:
> Hi Stephen.
>
> Nope. It's Unity and the <view> tag works!
>
> Alan
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