Thanks Jared.

<wibble> it is then :-)

Seriously though I'll stick to <include> from now on. I'm not sure where I got 
<view> from.

Alan




________________________________
From: Jared Rypka-Hauer <[EMAIL PROTECTED]>
To: [email protected]
Sent: Monday, November 17, 2008 5:50:38 PM
Subject: [Model-Glue] Re: model glue xml <view> or <include>

Actually, having just looked thru the XmlConfigurationLoader in Unity, it would 
even work like this:

<views>
<wibble name="body" template="dspMyTemplate.cfm" />
</views>

MG:U keys off the views xmlChildren array and doesn't bother checking the name 
of the tag... it just assumes that any subtag of views is valid or invalid 
based on the name and template attributes. It seems to be the same for a lot of 
the XML in the file. Interesting stuff, eh?

If you want to see any of it for yourself, check out 
ModelGlue.unity.loader.XmlConfigurationLoader around lines 429-455.

Incidentally, the XmlConfigurationLoader is the class that takes the parsed XML 
from your config file, loads up all the includes and then creates all the 
objects involved in processing requests. There is a lot going on in there... 
it's a pretty fascinating read.

Laterz,
J


On Nov 17, 2008, at 5:10 AM, Alan Livie wrote:

Hi Stephen.

Nope. It's Unity and the <view> tag works!

Alan


      
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