IIRC unity's scaffolding created <view> tags

2008/11/17 Alan Livie <[EMAIL PROTECTED]>

> Thanks Jared.
>
> <wibble> it is then :-)
>
> Seriously though I'll stick to <include> from now on. I'm not sure where I
> got <view> from.
>
> Alan
>
> ------------------------------
> *From:* Jared Rypka-Hauer <[EMAIL PROTECTED]>
> *To:* [email protected]
> *Sent:* Monday, November 17, 2008 5:50:38 PM
> *Subject:* [Model-Glue] Re: model glue xml <view> or <include>
>
> Actually, having just looked thru the XmlConfigurationLoader in Unity, it
> would even work like this:
> <views>
> <wibble name="body" template="dspMyTemplate.cfm" />
> </views>
>
> MG:U keys off the views xmlChildren array and doesn't bother checking the
> name of the tag... it just assumes that any subtag of views is valid or
> invalid based on the name and template attributes. It seems to be the same
> for a lot of the XML in the file. Interesting stuff, eh?
>
> If you want to see any of it for yourself, check out
> ModelGlue.unity.loader.XmlConfigurationLoader around lines 429-455.
>
> Incidentally, the XmlConfigurationLoader is the class that takes the parsed
> XML from your config file, loads up all the includes and then creates all
> the objects involved in processing requests. There is a lot going on in
> there... it's a pretty fascinating read.
>
> Laterz,
> J
>
> On Nov 17, 2008, at 5:10 AM, Alan Livie wrote:
>
> Hi Stephen.
>
> Nope. It's Unity and the <view> tag works!
>
> Alan
>
>
>
>
>
> >
>

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