Additionally I Googled the warning that appears before the build error: warning CS8001: SDK path could not be resolved
The first two hits mention that the cause is usually due to a missing System.Drawing.dll, but it is present in the build tree under ./external/binary-reference-assemblies/vX.x, where 'X.x' is 2.0, 4.0 and 4.5. Googling the Unhandled Exception error brings up hits from the Unity forums and not much else. On Sep 20, 2016 7:13 AM, "Cyd Haselton" <[email protected]> wrote: > While waiting for a response I ran 'make clean' then 'make V=1 2>&1 | tee > mono_build_log.' > > I've posted the results here: http://pastebin.com/s3gHQQdg > > On Sep 19, 2016 6:02 PM, "Cyd Haselton" <[email protected]> wrote: > >> Should I run make clean and try again? Or is there something wrong with >> the mcs/mcs Makefile? >> >> On Sep 19, 2016 4:33 PM, "Cyd Haselton" <[email protected]> wrote: >> >>> Downloaded latest tarball, ran autogen.sh. It failed at the start of the >>> mcs build because the mono-wrapper, mono and mcs scripts had #!/bin/sh >>> instead of the correct path. Fixed that, re-ran make and got the error >>> from my first email >>> >>> Pastebin here: http://pastebin.com/gdAcRKN6 >>> >>> On Sep 19, 2016 2:23 PM, "Cyd Haselton" <[email protected]> wrote: >>> >>>> Er…I *can't* do that because the instructions say that building from >>>> git assumes mono is installed. >>>> >>>> I'll download the latest tarball… >>>> >>>
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