> From: Alex J Lennon [mailto:ajlen...@dynamicdevices.co.uk]
> 
>> Generally
>> speaking, the only reasons to build on windows are because you want to
>> debug the code, which is generally better done on mac/linux.  Or you're
>> trying to accomplish something else, like obtain a specific DLL (such as
>> Mono.Data.Sqlite)...  Which usually you can obtain some other way such as
>> building on linux and then copying the DLL over to windows.
> 
> Agreed, but the the other reason is that you want to use a current Mono
> yet nobody has gotten around to an official release of Mono for WIndows
> since 3.2.3.

Agreed, but that's the point - Why would you want to use Mono on windows?  The 
only reasons I know of are (a) you wish to debug the mono sources using Visual 
Studio, or (b) you wish to use one of Mono's assemblies in windows, such as 
Mono.Security, Mono.Data.Sqlite, etc.

For case (a), at least for me, it's been easier to transition to Xamarin Studio 
or Monodevelop on mac/linux.

For case (b) I was able to brainlessly copy Mono.Security.dll, and I struggled 
a little bit to copy Mono.Data.Sqlite.dll, but after a few tries, managed to 
get it right more easily than getting it to build natively on windows.
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