Q: Why do I want to debug on Windows? A: Resharper On 16 October 2014 11:38, Edward Ned Harvey (mono) < edward.harvey.m...@clevertrove.com> wrote:
> > From: Alex J Lennon [mailto:ajlen...@dynamicdevices.co.uk] > > > >> Generally > >> speaking, the only reasons to build on windows are because you want to > >> debug the code, which is generally better done on mac/linux. Or you're > >> trying to accomplish something else, like obtain a specific DLL (such as > >> Mono.Data.Sqlite)... Which usually you can obtain some other way such > as > >> building on linux and then copying the DLL over to windows. > > > > Agreed, but the the other reason is that you want to use a current Mono > > yet nobody has gotten around to an official release of Mono for WIndows > > since 3.2.3. > > Agreed, but that's the point - Why would you want to use Mono on windows? > The only reasons I know of are (a) you wish to debug the mono sources using > Visual Studio, or (b) you wish to use one of Mono's assemblies in windows, > such as Mono.Security, Mono.Data.Sqlite, etc. > > For case (a), at least for me, it's been easier to transition to Xamarin > Studio or Monodevelop on mac/linux. > > For case (b) I was able to brainlessly copy Mono.Security.dll, and I > struggled a little bit to copy Mono.Data.Sqlite.dll, but after a few tries, > managed to get it right more easily than getting it to build natively on > windows. > _______________________________________________ > Mono-devel-list mailing list > Mono-devel-list@lists.ximian.com > http://lists.ximian.com/mailman/listinfo/mono-devel-list > -- Bryan Crotaz Managing Director Silver Curve
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