This may help you a bit
https://www.google.co.uk/search?client=safari&rls=en&q=greg+young+sublime+is+sublime&ie=UTF-8&oe=UTF-8&gfe_rd=cr&ei=FsY_VN3ALO3H8gfZwoKwBg
you can do much of VS + R# in sublime/vim if you spend the time to set
it up.

Cheers,

Greg

On Thu, Oct 16, 2014 at 1:45 PM, Alex J Lennon
<ajlen...@dynamicdevices.co.uk> wrote:
>
> On 16/10/2014 12:38, Edward Ned Harvey (mono) wrote:
>>> From: Alex J Lennon [mailto:ajlen...@dynamicdevices.co.uk]
>>>
>>>> Generally
>>>> speaking, the only reasons to build on windows are because you want to
>>>> debug the code, which is generally better done on mac/linux.  Or you're
>>>> trying to accomplish something else, like obtain a specific DLL (such as
>>>> Mono.Data.Sqlite)...  Which usually you can obtain some other way such as
>>>> building on linux and then copying the DLL over to windows.
>>> Agreed, but the the other reason is that you want to use a current Mono
>>> yet nobody has gotten around to an official release of Mono for WIndows
>>> since 3.2.3.
>> Agreed, but that's the point - Why would you want to use Mono on windows?  
>> The only reasons I know of are (a) you wish to debug the mono sources using 
>> Visual Studio, or (b) you wish to use one of Mono's assemblies in windows, 
>> such as Mono.Security, Mono.Data.Sqlite, etc.
>>
>> For case (a), at least for me, it's been easier to transition to Xamarin 
>> Studio or Monodevelop on mac/linux.
>>
>> For case (b) I was able to brainlessly copy Mono.Security.dll, and I 
>> struggled a little bit to copy Mono.Data.Sqlite.dll, but after a few tries, 
>> managed to get it right more easily than getting it to build natively on 
>> windows.
>>
>>
>
> I guess different people will have different use-cases but this is ours
> (which I don't think is so unique)
>
> We develop software targetting Embedded Linux, Windows desktop/server
> and Windows CE/Embedded Compact with .NET CF.
>
> We use Visual Studio (plus Resharper as Bryan so rightly says - couldn't
> get along without it) as we find this to be a productive development
> environment.
> In addition there is a lot of development resource out there with people
> who know and are qualified on the VS toolchain.
>
> Ideally we'd be write once and it'd just work whatever the platform or
> framework, but the reality is we run into platform dependencies (SQLite
> as you say, serial comms in the past), native dependencies and
> configuration issues.
>
> From a productivity perspective and for risk management for testing and
> deployment I wish to be able to develop and debug under Visual Studio
> with Mono as a framework option.
>
> I'd like to be able to do that with Mono on Windows as a check that no
> issues come up between running on the .NET framework and running on Mono.
>
> In addition I'd like to be able to remote debug to Embedded Linux with
> Visual Studio - which  I used to be able to do with Xamarin's Monotools
> Server before it disappeared.
>
> I'm currently investigating a VS plugin to replace Monotools Server
> which I've not had much luck with yet, but I'm optimistic:
> https://github.com/DynamicDevices/monodebugvs
>
> Cheers,
>
> Alex
>
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-- 
Studying for the Turing test
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