:( I'm going to try on another device.

I whish also try the "uncompressed" way but I'm unable to achieve this. If
I open the project properties and insert some values inside the textbox
which expects file types which will be "uncompressed", values are not saved!




On Wed, Apr 24, 2013 at 7:16 PM, Jonathan Pryor <[email protected]> wrote:

> On Apr 24, 2013, at 1:02 PM, Francesco Colombo <
> [email protected]> wrote:
> > I'm having a strange issue in android 4.0 wiht Sam G2. I'm trying to
> read some binary files, which are ~2mb, from the Asset folder. Some of
> these files are read without any problems, some others make the app crash
> with the error: "Error reading asset data. Unable to access asset data: -1".
>
> It's possible it's (yet another) Samsung-specific bug. (At this point
> ~nothing would surprise me wrt Samsung. Yes, I'm jaded.)
>
> For sanity, I would suggest trying on another hardware device or the
> emulator, and see how things perform there.
>
> > any idea or suggestion?
>
> You could also try disabling compression on that file, or use Build action
> EmbeddedResource instead of AndroidAsset and use
> Assembly.GetManifestResourceStream() to obtain the data. (Not useful if
> you're e.g. using a WebView with file:///android_asset, but could be
> useful...)
>
>  - Jon
>
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