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What version of MonoDevelop are you using?

On Mon, Sep 5, 2011 at 15:42, Tomasz Cielecki <[email protected]> wrote:

> How do I make sure that they are actually copied into the .app package?
>
> On Mon, Sep 5, 2011 at 3:39 PM, Mikkel Lønow <[email protected]> wrote:
> > At first glance it looks correct.
> > Is Build Action for pin.png set to Content? Can you make sure they are
> > actually copied to the .app package? (there's a bug in some versions of
> > MonoDevelop where images would not be copied).
> > Mikkel
> > P.S. Replied to all.
> > On Mon, Sep 5, 2011 at 15:32, Tomasz Cielecki <[email protected]>
> wrote:
> >>
> >> I think your suggestion is more or less the same way I am implementing
> it.
> >>
> >> Code can be seen here https://gist.github.com/1194994 or:
> >>
> >> Here is my Main.cs file:
> >> using System;
> >> using System.Collections.Generic;
> >> using System.Linq;
> >> using MonoTouch.Foundation;
> >> using MonoTouch.UIKit;
> >> using LoadSiteList;
> >> using MonoTouch.MapKit;
> >> using MonoTouch.CoreLocation;
> >>
> >> namespace MapsStuff
> >> {
> >>
> >>
> >>        public class Application
> >>        {
> >>                static void Main (string[] args)
> >>                {
> >>                        UIApplication.Main (args);
> >>                }
> >>        }
> >>
> >>
> >>        // The name AppDelegate is referenced in the MainWindow.xib file.
> >>        public partial class AppDelegate : UIApplicationDelegate
> >>        {
> >>                UITabBarController tabBarController;
> >>                os4MapsViewController viewController;
> >>                MapsStuff.TableViewController viewController2;
> >>
> >>
> >>                // This method is invoked when the application has loaded
> >> its UI and
> >> its ready to run
> >>                public override bool FinishedLaunching (UIApplication
> app,
> >> NSDictionary options)
> >>                {
> >>                        window = new UIWindow
> (UIScreen.MainScreen.Bounds);
> >>                        tabBarController = new UITabBarController();
> >>
> >>                        viewController = new os4MapsViewController();
> >>                        viewController2 = new TableViewController();
> >>
> >>                        viewController.TabBarItem = new UITabBarItem
> >> ("Map",
> >> UIImage.FromFile("Images/103-map.png"), 0);
> >>                        viewController2.TabBarItem = new UITabBarItem
> >> ("List",
> >> UIImage.FromFile("Images/103-map.png"), 0);
> >>                        tabBarController.ViewControllers = new
> >> UIViewController[]
> >> {viewController, viewController2};
> >>
> >>                        window.AddSubview(tabBarController.View);
> >>                        // If you have defined a view, add it here:
> >>                        // window.AddSubview (navigationController.View);
> >>
> >>                        window.MakeKeyAndVisible ();
> >>
> >>                        return true;
> >>                }
> >>
> >>                // This method is required in iPhoneOS 3.0
> >>                public override void OnActivated (UIApplication
> >> application)
> >>                {
> >>                }
> >>        }
> >> }
> >>
> >> Next here is the os4MapsViewController.cs:
> >>
> >> using System;
> >> using System.Drawing;
> >> using System.Collections.Generic;
> >> using System.Diagnostics;
> >> using MonoTouch.Foundation;
> >> using MonoTouch.UIKit;
> >> using MonoTouch.MapKit;
> >> using MonoTouch.CoreLocation;
> >>
> >> namespace MapsStuff
> >> {
> >>        public class os4MapsViewController: UIViewController
> >>        {
> >>                private MKMapView _mapView { get; set; }
> >>                List<MapsStuff.MapAnnotation> pins;
> >>
> >>                public MKMapView MapView
> >>                {
> >>                        get { return _mapView; }
> >>                }
> >>
> >>                public os4MapsViewController () : base()
> >>                {}
> >>
> >>                public override void ViewDidLoad ()
> >>                {
> >>                        base.ViewDidLoad ();
> >>
> >>                        //
> >>                        // Create our map view and add it as as subview.
> >>                        //
> >>                        pins = CreateRandomPins();
> >>                        _mapView = new MKMapView();
> >>                        _mapView.Frame = new RectangleF (0, 0,
> >> this.View.Frame.Width,
> >> this.View.Frame.Height);
> >>                        _mapView.ShowsUserLocation = true;
> >>                        _mapView.MapType = MKMapType.Hybrid;
> >>                        _mapView.Delegate = new MapViewDelegate();
> >>                        foreach (MapAnnotation m in pins)
> >>                        {
> >>                                _mapView.AddAnnotation(m);
> >>                        }
> >>                        View.AddSubview(_mapView);
> >>                }
> >>
> >>                List<MapsStuff.MapAnnotation> CreateRandomPins()
> >>                {
> >>                        Random r = new Random();
> >>                        List<MapsStuff.MapAnnotation> locations = new
> >> List<MapsStuff.MapAnnotation>();
> >>                        for (int i = 0; i < 4; i++)
> >>                        {
> >>                                        locations.Add(
> >>                                              new
> MapsStuff.MapAnnotation(
> >>                                                  new
> >> CLLocationCoordinate2D(r.NextDouble() * 180,
> >> r.NextDouble() * 180),
> >>                                                  "test" + i,
> >>                                                  "sub" + i
> >>                                              ));
> >>                        }
> >>
> >>                        return locations;
> >>                }
> >>        }
> >>        public class MapViewDelegate : MKMapViewDelegate
> >>        {
> >>                public MapViewDelegate (): base()
> >>                {
> >>                }
> >>                public override MKAnnotationView GetViewForAnnotation
> >> (MKMapView
> >> mapView, NSObject annotation)
> >>                {
> >>                        var anv =
> >> mapView.DequeueReusableAnnotation("thislocation");
> >>                        if (anv == null)
> >>                        {
> >>                                Console.WriteLine("creating new
> >> MKAnnotationView");
> >>                                anv = new MKPinAnnotationView(annotation,
> >> "thislocation");
> >>                        }
> >>                        else
> >>                        {
> >>                                anv.Annotation = annotation;
> >>                        }
> >>                        anv.Image = new UIImage("pin.png");
> >>                        anv.CanShowCallout = true;
> >>                        return anv;
> >>                }
> >>        }
> >> }
> >>
> >> So both the referenced images in Main.cs and the ones in
> >> os4MapsViewController.cs are not shown
> >> http://imageshack.us/photo/my-images/850/screenshot20110905at323.png/
> >> <-- this image shows what I get on the emulator.
> >>
> >> pin.png lies in the root folder of my project. The other image lies in
> >> the folder Images in the project dir. None of them seems to show up.
> >>
> >> Any ideas? I know the code provided uses MKPinAnnotationView, but
> >> changing it to MKAnnotationView simply shows nothing.
> >>
> >> On Mon, Sep 5, 2011 at 2:48 PM, Mikkel Lønow <[email protected]> wrote:
> >> > Hi Tomasz,
> >> > I believe MKAnnotationView would be your best option. Use a custom
> >> > MKMapViewDelegate and override GetViewForAnnotation where you call
> >> > mapView.DequeueReusableAnnotation to reuse the annotation view (or
> >> > create a
> >> > new if null). Here you can set your image to the annotation view.
> >> > Feel free to share your implementation if you need more help.
> >> > Mikkel
> >> >
> >> > On Mon, Sep 5, 2011 at 14:01, Tomasz Cielecki <[email protected]>
> >> > wrote:
> >> >>
> >> >> Hello MonoTouch list,
> >> >>
> >> >> I am in the midst of creating a iPhone app where I need a map with
> >> >> some circles, where the circle colors changes depending on the data
> >> >> received asynchronously in the background.
> >> >>
> >> >> So my first approach to this was to get a Map shown on the devices
> >> >> with a circle, which works fine. Only problem is that MKCircle takes
> a
> >> >> radius for that circle, which means the circle is only visible at
> some
> >> >> zoom level. So lets say the circle radius is 100 meters, then I have
> >> >> to zoom to almost the biggest zoom level to get to a point where I
> >> >> actually can see the circle, this is not the desirable behavior. I
> >> >> want to have the circle resize along with the zoom level, just like
> >> >> pins do.
> >> >>
> >> >> So I have also tried to use a custom image on MKPinAnnotationView and
> >> >> on MKAnnotationView, neither of them seems to show my custom image.
> >> >> The normal pin image shows when using MKPinAnnotationView. I have put
> >> >> the pin image in the root of my project and referencing it with the
> >> >> path "pin.png" (the name of the image is actually pin.png).
> >> >>
> >> >> So maybe someone here can help me find out what is wrong, or provide
> >> >> me with some examples on how to do this? I would prefer if I could
> use
> >> >> MKCircle and just choose the color. But using images could be a
> >> >> solution.
> >> >>
> >> >> --
> >> >> Med Venlig Hilsen / With Best Regards
> >> >> Tomasz Cielecki
> >> >> http://ostebaronen.dk
> >> >> _______________________________________________
> >> >> MonoTouch mailing list
> >> >> [email protected]
> >> >> http://lists.ximian.com/mailman/listinfo/monotouch
> >> >
> >> >
> >>
> >>
> >>
> >> --
> >> Med Venlig Hilsen / With Best Regards
> >> Tomasz Cielecki
> >> http://ostebaronen.dk
> >
> >
>
>
>
> --
> Med Venlig Hilsen / With Best Regards
> Tomasz Cielecki
> http://ostebaronen.dk
>
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