Right click / Ctrl click / two finger tab on the .app package and select Show Package Contents.
What version of MonoDevelop are you using? On Mon, Sep 5, 2011 at 15:42, Tomasz Cielecki <[email protected]> wrote: > How do I make sure that they are actually copied into the .app package? > > On Mon, Sep 5, 2011 at 3:39 PM, Mikkel Lønow <[email protected]> wrote: > > At first glance it looks correct. > > Is Build Action for pin.png set to Content? Can you make sure they are > > actually copied to the .app package? (there's a bug in some versions of > > MonoDevelop where images would not be copied). > > Mikkel > > P.S. Replied to all. > > On Mon, Sep 5, 2011 at 15:32, Tomasz Cielecki <[email protected]> > wrote: > >> > >> I think your suggestion is more or less the same way I am implementing > it. > >> > >> Code can be seen here https://gist.github.com/1194994 or: > >> > >> Here is my Main.cs file: > >> using System; > >> using System.Collections.Generic; > >> using System.Linq; > >> using MonoTouch.Foundation; > >> using MonoTouch.UIKit; > >> using LoadSiteList; > >> using MonoTouch.MapKit; > >> using MonoTouch.CoreLocation; > >> > >> namespace MapsStuff > >> { > >> > >> > >> public class Application > >> { > >> static void Main (string[] args) > >> { > >> UIApplication.Main (args); > >> } > >> } > >> > >> > >> // The name AppDelegate is referenced in the MainWindow.xib file. > >> public partial class AppDelegate : UIApplicationDelegate > >> { > >> UITabBarController tabBarController; > >> os4MapsViewController viewController; > >> MapsStuff.TableViewController viewController2; > >> > >> > >> // This method is invoked when the application has loaded > >> its UI and > >> its ready to run > >> public override bool FinishedLaunching (UIApplication > app, > >> NSDictionary options) > >> { > >> window = new UIWindow > (UIScreen.MainScreen.Bounds); > >> tabBarController = new UITabBarController(); > >> > >> viewController = new os4MapsViewController(); > >> viewController2 = new TableViewController(); > >> > >> viewController.TabBarItem = new UITabBarItem > >> ("Map", > >> UIImage.FromFile("Images/103-map.png"), 0); > >> viewController2.TabBarItem = new UITabBarItem > >> ("List", > >> UIImage.FromFile("Images/103-map.png"), 0); > >> tabBarController.ViewControllers = new > >> UIViewController[] > >> {viewController, viewController2}; > >> > >> window.AddSubview(tabBarController.View); > >> // If you have defined a view, add it here: > >> // window.AddSubview (navigationController.View); > >> > >> window.MakeKeyAndVisible (); > >> > >> return true; > >> } > >> > >> // This method is required in iPhoneOS 3.0 > >> public override void OnActivated (UIApplication > >> application) > >> { > >> } > >> } > >> } > >> > >> Next here is the os4MapsViewController.cs: > >> > >> using System; > >> using System.Drawing; > >> using System.Collections.Generic; > >> using System.Diagnostics; > >> using MonoTouch.Foundation; > >> using MonoTouch.UIKit; > >> using MonoTouch.MapKit; > >> using MonoTouch.CoreLocation; > >> > >> namespace MapsStuff > >> { > >> public class os4MapsViewController: UIViewController > >> { > >> private MKMapView _mapView { get; set; } > >> List<MapsStuff.MapAnnotation> pins; > >> > >> public MKMapView MapView > >> { > >> get { return _mapView; } > >> } > >> > >> public os4MapsViewController () : base() > >> {} > >> > >> public override void ViewDidLoad () > >> { > >> base.ViewDidLoad (); > >> > >> // > >> // Create our map view and add it as as subview. > >> // > >> pins = CreateRandomPins(); > >> _mapView = new MKMapView(); > >> _mapView.Frame = new RectangleF (0, 0, > >> this.View.Frame.Width, > >> this.View.Frame.Height); > >> _mapView.ShowsUserLocation = true; > >> _mapView.MapType = MKMapType.Hybrid; > >> _mapView.Delegate = new MapViewDelegate(); > >> foreach (MapAnnotation m in pins) > >> { > >> _mapView.AddAnnotation(m); > >> } > >> View.AddSubview(_mapView); > >> } > >> > >> List<MapsStuff.MapAnnotation> CreateRandomPins() > >> { > >> Random r = new Random(); > >> List<MapsStuff.MapAnnotation> locations = new > >> List<MapsStuff.MapAnnotation>(); > >> for (int i = 0; i < 4; i++) > >> { > >> locations.Add( > >> new > MapsStuff.MapAnnotation( > >> new > >> CLLocationCoordinate2D(r.NextDouble() * 180, > >> r.NextDouble() * 180), > >> "test" + i, > >> "sub" + i > >> )); > >> } > >> > >> return locations; > >> } > >> } > >> public class MapViewDelegate : MKMapViewDelegate > >> { > >> public MapViewDelegate (): base() > >> { > >> } > >> public override MKAnnotationView GetViewForAnnotation > >> (MKMapView > >> mapView, NSObject annotation) > >> { > >> var anv = > >> mapView.DequeueReusableAnnotation("thislocation"); > >> if (anv == null) > >> { > >> Console.WriteLine("creating new > >> MKAnnotationView"); > >> anv = new MKPinAnnotationView(annotation, > >> "thislocation"); > >> } > >> else > >> { > >> anv.Annotation = annotation; > >> } > >> anv.Image = new UIImage("pin.png"); > >> anv.CanShowCallout = true; > >> return anv; > >> } > >> } > >> } > >> > >> So both the referenced images in Main.cs and the ones in > >> os4MapsViewController.cs are not shown > >> http://imageshack.us/photo/my-images/850/screenshot20110905at323.png/ > >> <-- this image shows what I get on the emulator. > >> > >> pin.png lies in the root folder of my project. The other image lies in > >> the folder Images in the project dir. None of them seems to show up. > >> > >> Any ideas? I know the code provided uses MKPinAnnotationView, but > >> changing it to MKAnnotationView simply shows nothing. > >> > >> On Mon, Sep 5, 2011 at 2:48 PM, Mikkel Lønow <[email protected]> wrote: > >> > Hi Tomasz, > >> > I believe MKAnnotationView would be your best option. Use a custom > >> > MKMapViewDelegate and override GetViewForAnnotation where you call > >> > mapView.DequeueReusableAnnotation to reuse the annotation view (or > >> > create a > >> > new if null). Here you can set your image to the annotation view. > >> > Feel free to share your implementation if you need more help. > >> > Mikkel > >> > > >> > On Mon, Sep 5, 2011 at 14:01, Tomasz Cielecki <[email protected]> > >> > wrote: > >> >> > >> >> Hello MonoTouch list, > >> >> > >> >> I am in the midst of creating a iPhone app where I need a map with > >> >> some circles, where the circle colors changes depending on the data > >> >> received asynchronously in the background. > >> >> > >> >> So my first approach to this was to get a Map shown on the devices > >> >> with a circle, which works fine. Only problem is that MKCircle takes > a > >> >> radius for that circle, which means the circle is only visible at > some > >> >> zoom level. So lets say the circle radius is 100 meters, then I have > >> >> to zoom to almost the biggest zoom level to get to a point where I > >> >> actually can see the circle, this is not the desirable behavior. I > >> >> want to have the circle resize along with the zoom level, just like > >> >> pins do. > >> >> > >> >> So I have also tried to use a custom image on MKPinAnnotationView and > >> >> on MKAnnotationView, neither of them seems to show my custom image. > >> >> The normal pin image shows when using MKPinAnnotationView. I have put > >> >> the pin image in the root of my project and referencing it with the > >> >> path "pin.png" (the name of the image is actually pin.png). > >> >> > >> >> So maybe someone here can help me find out what is wrong, or provide > >> >> me with some examples on how to do this? I would prefer if I could > use > >> >> MKCircle and just choose the color. But using images could be a > >> >> solution. > >> >> > >> >> -- > >> >> Med Venlig Hilsen / With Best Regards > >> >> Tomasz Cielecki > >> >> http://ostebaronen.dk > >> >> _______________________________________________ > >> >> MonoTouch mailing list > >> >> [email protected] > >> >> http://lists.ximian.com/mailman/listinfo/monotouch > >> > > >> > > >> > >> > >> > >> -- > >> Med Venlig Hilsen / With Best Regards > >> Tomasz Cielecki > >> http://ostebaronen.dk > > > > > > > > -- > Med Venlig Hilsen / With Best Regards > Tomasz Cielecki > http://ostebaronen.dk >
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