Ok, I tried to post another screenshot but I had to make it really small. Anyway, I do indeed get messed up values in the Immediate window.
MonoDevelop 2.8.6.5, MT 5.2.5, iPhone 4 on iOS 5.1 Dimitris Tavlikos Software Developer Author of "iOS Development using MonoTouch Cookbook" Email: [email protected] Twitter: http://twitter.com/#!/dtavlikos Blog: http://software.tavlikos.com On 8 Mar 2012, at 11:53 AM, HairyJohn wrote: > Can somebody try this code on an actual device pleeeeease? Driving me nutty. > > Dictionary<int, double> test = new Dictionary<int, double>(); > test[0] = 100; > test[1] = 200; > test[2] = 300; > test[3] = 400; > > Console.Out.WriteLine(test[1]); > > Put a breakpoint on the Console.Out and evaluate the contents of the > dictionary. The values appear to be random, each time you evaluate a value > it can be different, or zero. > > Thanks! > Hairy > > -- > View this message in context: > http://monotouch.2284126.n4.nabble.com/Strange-issue-with-double-values-in-a-Dictionary-tp4445684p4456011.html > Sent from the MonoTouch mailing list archive at Nabble.com. > _______________________________________________ > MonoTouch mailing list > [email protected] > http://lists.ximian.com/mailman/listinfo/monotouch _______________________________________________ MonoTouch mailing list [email protected] http://lists.ximian.com/mailman/listinfo/monotouch
