I had a similar problem when mixing 2d and 3d view controllers in the same app. when I would display the 3d view controller, nothing would happen. the 3d view was essentially frozen. my fix was to turn off the view controller transition animation. in other words when transitioning from 2d to 3d view controllers, I set the animation to none. not sure if that will help you or not.
___ Shawn On Jul 31, 2012, at 5:37 PM, Stoo Goff <[email protected]> wrote: > Hi, > > I'm working on an iPhone app which uses an OpenGLViewController with an > iPhoneOSGameView as the view. The problem I'm having is I create another > UIViewController and display it using PresentModalViewController. When the > modal view controller is dismissed the original OpenGL view controller just > displays a black screen. > > I've tried calling DestroyFrameBuffer and CreateFrameBuffer when the > OpenGLViewController ViewWillAppear method is called but it still just > displays a black screen. > > The OnRenderFrame method is definitely still being called. > > Can anyone point me in the right direction to fix this? > > Cheers > > Stoo > _______________________________________________ > MonoTouch mailing list > [email protected] > http://lists.ximian.com/mailman/listinfo/monotouch _______________________________________________ MonoTouch mailing list [email protected] http://lists.ximian.com/mailman/listinfo/monotouch
