I've switched off the animation in the controller transitions and that
hasn't changed anything.

I think my case might be slightly different as everything is still working
correctly, aside from the lack of rendering. There's audio feedback for
touch events and for scene changes within the OpenGLViewController and
those are still happening. So something is still happening, it's just not
getting rendered.

Cheers

On 31 July 2012 23:51, Shawn Castrianni <[email protected]> wrote:

> I had a similar problem when mixing 2d and 3d view controllers in the same
> app. when I would display the 3d view controller, nothing would happen. the
> 3d view was essentially frozen. my fix was to turn off the view controller
> transition animation. in other words when transitioning from 2d to 3d view
> controllers, I set the animation to none. not sure if that will help you or
> not.
>
> ___
> Shawn
>
> On Jul 31, 2012, at 5:37 PM, Stoo Goff <[email protected]> wrote:
>
> > Hi,
> >
> > I'm working on an iPhone app which uses an OpenGLViewController with an
> iPhoneOSGameView as the view. The problem I'm having is I create another
> UIViewController and display it using PresentModalViewController. When the
> modal view controller is dismissed the original OpenGL view controller just
> displays a black screen.
> >
> > I've tried calling DestroyFrameBuffer and CreateFrameBuffer when the
> OpenGLViewController ViewWillAppear method is called but it still just
> displays a black screen.
> >
> > The OnRenderFrame method is definitely still being called.
> >
> > Can anyone point me in the right direction to fix this?
> >
> > Cheers
> >
> > Stoo
> > _______________________________________________
> > MonoTouch mailing list
> > [email protected]
> > http://lists.ximian.com/mailman/listinfo/monotouch
>
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