to get started, all you really need is a Mac running the free trial of MT -
that will allow you to get a feel for the environment and allow you to run
apps in the simulator.  You only need a device and a license when you're
ready to start testing on an actual device.  You will also need an Apple
dev membership ($99/year) for deployment, but not testing

that said, it is helpful to be familiar with the device and other apps, and
what the UI paradigms are

On Mon, Jul 30, 2012 at 3:47 PM, najak <[email protected]> wrote:

> Hi all.  I am a long time PC/.NET programmer, getting ready to port our
> .NET
> application from WindowsCE/.NET to Mono running on the iPad.
>
> From what I have read so far, it seems that we must obtain the following
> hardware:
> 1. the iPad  ($500)
> 2. a Mac (Mini-Mac) will suffice  ($700)
> 3. MonoTouch seat license ($400)
>
> I'm posting this thread to request advice/hints from others who have gone
> down this path.
>
> Any help/advice I can receive from you would be very much appreciated, such
> as:
>
> 1. Which websites or informational resources helped you the most, to learn
> MonoTouch?
> 2. Is there additional hardware I need besides what is listed above?
> 3. Are there any consultants you know of which might be contracted for a
> short period of time to help jump start our project?
> 4. Anything other tips you think might be helpful.
>
> Thanks in advanced!
>
>
>
> --
> View this message in context:
> http://monotouch.2284126.n4.nabble.com/New-to-MonoTouch-and-Mac-tp4656239.html
> Sent from the MonoTouch mailing list archive at Nabble.com.
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