Hi John

You're correct that in "real life", nothing is ever really static. It's only in very constrained and artificial environments we can achieve that. And in such cases, we strive for it. We want our house to stand up against all the storms in the world, we want a safe to keep fire and burglars out so we can store pictures and jewellery there, and a computer should store our documents without changing them every now and then. So, don't forget that much in our lives, or at least, much in our civilized lives depend on static.

Another thing, some people see the static patterns as the objects that are rusting, or otherwise changing. But that clashes somewhat with the MoQ's notion of the quality *event* being reality. And it's that *event* that is composed of SQ and DQ, not primarily the participants of that event. However, since the MoQ further says that we can't tell the difference between the experience and the pattern/object on the other side of the event, then the event and the pattern becomes identical.

Anyway, what I'm trying to say here is that when we see rusty a nail, we should acknowledge that this rusty nail has been through billions of inorganic quality events involving iron and oxygen, forming the rust we see. And all of those events are very static.


But the real reason I'm trying to avoid DQ is the same reason scientists use labs. They want to keep the subject under test in a controlled environment, and to a certain extent, that *is* possible. It's much easier to get to grips with the levels in such an environment, after that, we can try it out in the real life.

        Magnus





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