[Dan]
Yes... but the question was: How would the MOQ differentiate the artwork  from
the experience of  creating it?

[Arlo]
Isn't this "subject-object thinking" to even ask such a question? 

[Dan]
The MOQ was introduced in LILA, not ZMM.

[Arlo]
Was it? Gee...

[Dan]
I don't see where you've addressed the question other than in a subject-object
way of thinking that the MOQ subsumes.

[Arlo]
Really, and to think I imagined the question itself as "subject-object
thinking" and my short answer a reminder that such a division was answered in
ZMM.

By the way, I think labeling the labor as "dynamic" and the product as "static"
is simply to replace one dualism with another, and in this case furthers the
unnecessary distinction between "experience" and "object". In my little
opinion, "art" subsumes (to borrow your word) the division between between
"creation" and "artifact".

That said, art IS experience, an experience that for the "creator" and "viewer"
includes BOTH the "object" and their respective activity. As I said once
before, "art experience" is a generative, participatory process,
deeply contextualized by not only the immediate surround, but the personal and
cultural histories of those involved... and as such is not relegated to some
remote "object" (any more than it is the whimsical individual fantasy of an
isolated "subject").

But I obviously don't have the answers you are looking for, if you want labels
for differentiating "art creation" from "art object" you'll have to talk to
someone else, guess I'm too caught up in "subject-object thinking" to see these
as separate things. Good luck.


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