Mfer's

ROGER
Thanks for digging out the full McWatt quote though I can't for the life of me see how 
the 
substance differs from the garbled version or as suggested Pirsig, " and his MOQ are 
injured
every time someone posts it."  But would agree that the root of the problem lies in:

>... a ton of confusion among various  members on REALITY -- which is pure Quality --  
>and patterns
of > REALITY --  which are simplified, sliced and diced subjective and objective 
intellectual 
> divisions of the undifferentiated seamless continuum.

And as Johnathan repeated in his last post even people who have been here since the 
start refuse to
look at and consider past arguments and will reject direct quotes of Pirsig that do 
not fit neatly
within the PoV their expressing at the time, all while  claiming defence of  "the 
MoQ."  

JONATHAN
> Another theme I want to return to is the one of INTELLECT AS PLANNING.

Just as I finished this post and went online send it and your "PLANNING" post arrived. 
Guess I could
retitle it INTELLECT BY DESIGN. 
**************************
Possibly my design experience makes it easier to understand this difference between 
REALITY and
patterns of REALITY. And the utility of this approach. This statement from one of my 
old design
theory textbooks may help illustrate :

"Is designing an art, a science, or a form of mathematics?"

" The view put forward here is that designing should not be confused with art, with 
science, or with
mathematics. It is a hybrid activity which depends, for it successful execution, upon 
a proper
blending of all three and is most unlikely to succeed if it is exclusively identified 
with any one. 
The main point of difference is that of TIMING. Both artists and scientists operate on 
the physical
world as it exists in the PRESENT (whether it is real or symbolic), while 
mathematicians operate on
abstract relationships that are independent of historical TIME. Designers, on the 
other hand, are
forever bound to treat as real that which exists only in the imagined FUTURE and to 
specify ways in
which the FORESEEN thing can be made to exist."   J. Christopher Jones -"Design 
Methods-seeds of
human future" Wiley 1970 [emphasis by author]

To restate MoQ hierarchy we start with REALITY-which is pure Quality or:  

"Quality  is the primary empirical reality of the world"  Lila-pp 67 

Which Pirsig then divides in to dynamic and static quality this way:

" Dynamic Quality is a stream of quality events going on for ever and ever, always the 
cutting edge
of the present. But in the wake of this cutting edge are static patterns of value. 
SODV pp12-13

" Life can�t exist on Dynamic Quality alone. It has no staying power. To cling to 
Dynamic Quality 
alone apart from any static patterns is to cling to chaos, ...Static quality patterns 
are dead when
they  are exclusive, when they demand blind obedience and suppress Dynamic change. But 
static
patterns, nevertheless, provide a necessary stabilizing force to  protect  Dynamic 
progress for
degeneration. Although Dynamic quality, the Quality of Freedom, creates this world in 
which we live,
these patterns of static quality, the quality of order, preserve out world. Neither 
static or
Dynamic Quality can survive without the other."  Lila-pp 121

One has to get to this point in the MoQ hierarchy , understand and accept the 
metaphysical premises
to this point in its development, in order to be able to understand and accept what 
occurs further
down the hierarchy.

Or in context of the design quote:

Life is a hybrid activity which depends, for it successful execution, upon the proper 
blending of
DYNAMIC AND STATIC QUALITY and is most unlikely to succeed if it is exclusively 
identified with any one

So Dynamic Quality is always the cutting edge of the PRESENT and in the wake of this 
cutting edge,
the PAST, are all these static patterns of value.  As one participates in the design 
our reality
(which I believe we do) we are forever bound to treat as real, these STATIC PATTERNS 
OF QUALITY,
intellectual qualities, which exist in the PAST, so that we can specify ways in which  
FORESEEN
things can be made to exist in the imagined FUTURE. 

In order to do this we must construct:
First, intellectual patterns of value, an intellect.
Followed very closely by:

".. one of the highest quality intellectual patterns there is... ...the intellectual 
pattern that
says  "there is an external world of things out there which are  independent of 
intellectual
patterns". 

And when we do that we find that......"in this highest quality intellectual  pattern, 
external
objects appear historically before  intellectual patterns... 

But this highest quality intellectual pattern itself MUST and DOES come before the 
external world,
not after,..." as it does in every human child between birth and walking age.

Why?
Because, the intellect, or intellectual level, is the medium which evaluates, orders, 
conveys, communicates,
reconciles, and archives static patterns of value. So without intellect and this 
"reject" high
quality intellectual pattern the rest of the MoQ could not be designed, let alone 
built.

3WD




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