This is a total apples to oranges comparison.

For the PM Warpzilla, we are essentially taking code that John Fairhurst
wrote many eons ago and making it work. We fix it when we can figure it
out - we are still learning it. His code was based on what gfx used to
look like - getting it current is slow going.

XWarpzilla is based on the Unix code which has been worked on
extensively by many, many people in the community.

The short answer is WE NEED MORE CONTRIBUTORS.

Our team can only do so much and we are doing what we can. If people
want the PM version to be better, we need to find the programmers to
help on it.

I don't need to install XWarpzilla to know we can do better. I need
people that can learn and understand the OS/2 gfx code and help make it
better.

Mike Kaply
IBM


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