>>
> MSEgui uses one handle per window (form). You write SDL supports one window
> (form) per application only.
>
Hmm, it should compile SDL 2.0 from source, I've compiled SDL 2.0 for
Windows and success, for Linux I think it so easy than Windows.

2nd alternative and it more simple than SDL is SFML, support multiple
windows, drawing text is suppport internally in SFML. Please see
http://www.sfml-dev.org/features.php.

And how it look simple is sample in http://sfml-dev.org/documentation/2.0/

Some GUI for C++ have created too with SFML without OpenGL (native
display for each OS) are :

http://tgui.weebly.com/index.html
http://www.sfml-dev.org/wiki/en/projects/cpgui#documentation

Using SDL or SFML without OpenGL is same as MSEgui concept at the
moment. It use native graphic rendering such as GDI (windows), X11 or
DirectFB (Linux), Cocoa (Mac), UIKit (iOS), JNI video (Android). And
for pascal binding for SDL 1.2 is ready from JEDI-SDL, I've tested it
and fully compatible.

But for SFML we should translate C header because there no pascal
binding for SFML at the moment.

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