On Tuesday 31 July 2012 19:27:20 wahono sri wrote: > > MSEgui uses one handle per window (form). You write SDL supports one > > window (form) per application only. > > Hmm, it should compile SDL 2.0 from source, I've compiled SDL 2.0 for > Windows and success, for Linux I think it so easy than Windows. > > 2nd alternative and it more simple than SDL is SFML, support multiple > windows, drawing text is suppport internally in SFML. Please see > http://www.sfml-dev.org/features.php. > > And how it look simple is sample in http://sfml-dev.org/documentation/2.0/ > > Some GUI for C++ have created too with SFML without OpenGL (native > display for each OS) are : > > http://tgui.weebly.com/index.html > http://www.sfml-dev.org/wiki/en/projects/cpgui#documentation > > Using SDL or SFML without OpenGL is same as MSEgui concept at the > moment. It use native graphic rendering such as GDI (windows), X11 or > DirectFB (Linux), Cocoa (Mac), UIKit (iOS), JNI video (Android). And > for pascal binding for SDL 1.2 is ready from JEDI-SDL, I've tested it > and fully compatible. > > But for SFML we should translate C header because there no pascal > binding for SFML at the moment. > Translating C-headers to pascal is no big problem for small libraries.
Martin ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ mseide-msegui-talk mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mseide-msegui-talk

