SDL 1.x offers h/w acceleration for stretch/fill etc basic painting
operation. MSEgui calls the related win-32 GUI API directly and this
API is set h/w accelerated automatically by OS itself. So, v1.x don't
offer significant advantages. But v 2.x with its 3D (textures,..)
support... Me guess that the SDL backed is mostly relevant for running
on maximum number of platforms but MSEgui currently has a lot of
non-GUI code tightly bound only to the specific two platforms.

2012/8/3, wahono sri <[email protected]>:
> Hi Martin, what's your opinion?
>
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threat landscape has changed and how IT managers can respond. Discussions 
will include endpoint security, mobile security and the latest in malware 
threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
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