On 5 August 2012 00:47, Ivanko B <[email protected]> wrote:
> SDL or SFML
> =========
> Maybe Martin more needs to know from their code how to achieve better
> optimization for the native MSEgui OpenGL backend :)

If we want to use OpenGL backend, I think ZenGL is considerable
(http://zengl.org/features.html), without static linking, freepascal
lang, cross platform. We can combine or take some from ZenGL code.

But some modifications should be done are use msefreetype.pas to
combine with ZenGL. And msefontcache.pas is good for combining.

Please read :
- http://zengl.googlecode.com/svn/branches/0.3.x/src/zgl_application.pas
- http://zengl.googlecode.com/svn/branches/0.3.x/src/zgl_window.pas
- http://zengl.googlecode.com/svn/branches/0.3.x/src/zgl_primitives_2d.pas
- http://zengl.googlecode.com/svn/branches/0.3.x/src/zgl_keyboard.pas
- http://zengl.googlecode.com/svn/branches/0.3.x/src/zgl_touch.pas
- http://zengl.googlecode.com/svn/branches/0.3.x/src/zgl_joystick.pas
- http://zengl.googlecode.com/svn/branches/0.3.x/src/zgl_mouse.pas
- http://zengl.googlecode.com/svn/branches/0.3.x/src/zgl_sound.pas
- http://zengl.googlecode.com/svn/branches/0.3.x/src/zgl_video.pas
- etc.

The complexity of OpenGL compatibilities will be handled by ZenGL. :)

I've discuss with Andru, developer ZenGL in
http://zengl.org/forum/index.php/topic,332.0.html

Hi IvankoB, Andru is Russian like you.

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