> Then Martin won't have time to sleep :) There're must be 2+ core
> developers to absorb such increase.

I think with ZenGL more easyly than linking from C/C++ library. And as
Martin say, msefreetype.pas and msefontcache.pas is ready, so just
need compromising with ZenGL to add some functional needed to ZenGL
code. And OpenGL implementation is taken from ZenGL, It reduced
complicated coding, AFAIK.

> ZenGL for OpenGL implementation?
> =============
> Does ZenGL look like Pascal-based SFML, correct ? Quite promising .
> BTW, it have quite different type system.

As we tested in SFML benchmarking, they use OpenGL (h/w acceleration),
it means ZenGL similiar SFML in pascal. The functionality is similiar.
Even ZenGL support all OS including mobile OS (like SDL).

I imagined the application built from MSEgui with OpenGL, the beauty
of such an games, can emulate the beauty of HTML5 + CSS3, he he
Now making games for mobile is a favorite, and is profitable for
MSEgui popularity.

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