> >I can't be sure it's the case here, but many games on floppy disks (for MSX
> >systems) don't respect any FAT structure, not directory entries, after all,
> >they aren't obliged to... they don't any MSX-DOS function or access method,
> >they write their proper access mothod, based on a sector read access to the
> >floppy ...
> >You can do same if you want, just write some ASM routine for the boot
> >sector, and sequnetial access to the sectors...
I remember I once disassembled the boot-sector. It was all pretty clear
what it did (It's put into address &Hc000 and executed from, if I
remember right, &Hc01e), except for one thing. When it starts, it saves
the data that is present in DE and A registers. DE is some kind of
address, that is called to if MSXDOS.SYS is not found or something. Does
anybody know what the exact meaning of this data is? It might be useful
when writing a program in the boot-sector that needs to go to basic
afterward, like a menu where you can choose which file you want to
execute, or something.
Bye,
shevek
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