> -----Original Message-----
> From: Robert Vroemisse [SMTP:[EMAIL PROTECTED]]
> Sent: Wednesday, February 24, 1999 3:43 PM
> To:   '[EMAIL PROTECTED]'
> Subject:      AW: AW: AW: AW: About Snatcher...
> 
> 
> 
> > 
> > > So 3 people can play it because they have a GFX 9000.
> > > 
> > No...oh, not SO rare ;-) and really there's no _good_ GFX 9000 game yet.
> > It's really shame.
> > 
> > Gretings from Finland 
> > 
> > Ahti
> > 
> > PS even here, far in the North is more than 3 GFX's
> > 
> No. It was as a matter of speaking. The GFX9000 is not as rare as I said,
> but very few people own a GFX9000. When we make the game on a GFX9000 a
> lot
> of people still can't play the game. That would be a shame. Furthermore.
> When I start drawing for Snatcher, I don't want to buy a GFX9000
> especially
> for that purpose.
> 
> Robert
> 
        It sounds to me that what's happening here is the same that happened
a long time ago: companies not willing to write MSX2 software because it
doesn't work on MSX1 (so it doesn't sell well). 
        I think MSX would have been more popular if the basic qualities were
just a little better. I think a better sound-chip than the PSG would have
made the MSX more popular. I also think the main reason for MSX1 to catch on
anyway is that it is so easy to use and program. Because if you only want to
play games, a commodore 64 would do a better job (at that MSX1 time
ofcourse, not after that) 
        My point is: Make a program that just pulls about everything out of
the best hardware, make options to enable/disable things (like today's PC
games' resolution choice, for example).
        Well, it's easy for me to say, please don't flame me. I'd like to
start coding for MSX again (it's been a while), it's just that I don't have
the time...and so much other things to do (like keeping up with this
mailing-list ;-)

        Patrick 'de beste stuurlui...' Kramer



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