Hi, Maarten:

 >> MH> only have to look for #32 #00 #xx, where #xx is in a set of page
 >> MH> switch addresses (example of such a set: { #50, #70, #90, #A0 }
 >> MH> ).
 >>
 >> Hmmm.  #A0?  I think it would be  #B0 :)
 MH>
 MH> Yes, you're right.
 MH> After all those years, I still can't count properly in hexadecimals.

I'm hexadecimal-editors-adict !!   It's easier for me using a good hex-editor
than using a normal assembler :-D

 >> I have a cracked version of Firebird that loads on 128K RAM + 128K
 >> Vram
 MH> and It
 >> doesn't slow down at any time :)
 MH>
 MH> Interesting. The version I have slows down when a new life starts,
 MH> when you touch a statue and when you want to input a password. The
 MH> slowdown is very annoying, as it is more than a second!

I know that version too.

 MH> Is your version online anywhere? I think many people would appreciate
 MH> it.

Hmmmm. My version is made by (surprise!) Martos. The Great Martos!!!
I'm afraid itsn't online. I have made a CD with my private collection of ROM
files and all the games adapted by Martos. I'm going to mount a FTP with the
contents of this CD soon ;-)

By the way, I can send to you the good version of Hinotori.



Salidos, digo ... Saludos.
JAMcn   ([EMAIL PROTECTED])
Apdo. Correos 3294  18080 Granada
... GAME OVER. CONTINUE  F5

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