Hi, Maarten:
>> MH> only have to look for #32 #00 #xx, where #xx is in a set of page
>> MH> switch addresses (example of such a set: { #50, #70, #90, #A0 }
>> MH> ).
>>
>> Hmmm. #A0? I think it would be #B0 :)
MH>
MH> Yes, you're right.
MH> After all those years, I still can't count properly in hexadecimals.
I'm hexadecimal-editors-adict !! It's easier for me using a good hex-editor
than using a normal assembler :-D
>> I have a cracked version of Firebird that loads on 128K RAM + 128K
>> Vram
MH> and It
>> doesn't slow down at any time :)
MH>
MH> Interesting. The version I have slows down when a new life starts,
MH> when you touch a statue and when you want to input a password. The
MH> slowdown is very annoying, as it is more than a second!
I know that version too.
MH> Is your version online anywhere? I think many people would appreciate
MH> it.
Hmmmm. My version is made by (surprise!) Martos. The Great Martos!!!
I'm afraid itsn't online. I have made a CD with my private collection of ROM
files and all the games adapted by Martos. I'm going to mount a FTP with the
contents of this CD soon ;-)
By the way, I can send to you the good version of Hinotori.
Salidos, digo ... Saludos.
JAMcn ([EMAIL PROTECTED])
Apdo. Correos 3294 18080 Granada
... GAME OVER. CONTINUE F5
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